[Update for the 5/31/2011]*
Here below is what I call "My design patterns table". It has links to my explanation of 23 GoF design patterns that were initially published in 1994 in book Design Patterns: Elements of Reusable Object-Oriented Software, that has changed the way people think about programming and applying standard solutions to common problems.
I tried to keep my examples of patterns very simple and in the way, that person reading example can build associations with real or close to real world situations. I also translated all of the examples into Ukrainian and at the moment in process of assembling small e-book. Hope you enjoy my examples.
Creational Patterns
|
Structural Patterns
|
Behavioral Patterns
|
|---|---|---|
| Abstract Factory | Adapter | Chain of Responsibility |
| Builder | Bridge | Command |
| Factory Method | Composite | Interpreter |
| Prototype | Decorator | Iterator |
| Singleton | Facade | Mediator |
| Flyweight | Memento | |
| Proxy | Observer | |
| State | ||
| Strategy | ||
| Template Method | ||
| Visitor |
*As of Jan 2010 this blog post has this at the beginning:
[One of the goals for this year is to familiarize with Java. To accomplish this I have two possilities. First one is my Master Diploma work in which I'm going to significantly improve calculations in Self-Organizing Maps with efficient usage of concurrency in Java Second one is my decision to write my own all of the GoF Design Patterns. And as you guess I want do this with Java. Next table represents collection of Design Patterns and will have links to my posts on each of the Pattern. I will fill it soon, no doubts.]






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